Dead Cells The Bestiary UPDATE

Dead Cells The Bestiary UPDATE




Dead Cells The Bestiary UPDATE
Dead Cells is a rogue-lite, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D "souls-lite combat" with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

So this about Dead Cells The Bestiary UPDATE.  Dead Cell developers tell this is a small update and update is out of beta. And they tell there will we a big update in the future. 

New mobs:
The name just might have given it away, but this update is centered around introducing some new mobs. The 'common' enemy pool was getting a bit too small considering the addition of new levels, and the BC enemies just weren't enough to avoid some repetition.


So, there are now six brand new enemies - 3 are biome-specific, the other 3 are spread through different levels at different Boss Cells. These will freshen up the gameplay and give you some new attack patterns to master, but hopefully not too soon!

There's a couple of clips in here showing new mobs, but the rest you can discover yourself...



New affixes:
We’ve added 11 new affixes on active skills, aimed primarily at growing the pool of affixes available for the items that didn't have enough. Again, this is to flesh out the existing parts of Dead Cells before we introduce new pieces of larger content.

8 new normal affixes:
- Ice, fire, bleed or poison on nearby floors or enemies when the effect of the used active ends
- A grenade, a volley of arrows, or fire spreads when a deployable trap is destroyed
- Get all your arrows back when using a skill

3 new starred affixes:
- Oil and fire spread around when a deployable trap is destroyed
- Push enemies around you when the effect of the used active ends
- Extended duration for powers like Corrupted Power or the Smoke Bomb

The Bad Seed
The levels from our recent DLC 'The Bad Seed' felt a little empty in terms of finding juicy secret areas (*cough* CELLAR *cough*), so we’ve added some new lore rooms and secrets for you to discover in the Arboretum and the Morass, which should make them feel more ‘Dead Cells’.

We also took this opportunity to re-balance the bestiary for The Bad Seed. None of the new mobs are being introduced, but we've tweaked the numbers of the guys who are already there to make these biomes a bit less punishing. On top of this, we've made a few tweaks to the behavior of the mobs and the layout of these levels that'll make them more fun to play through.

Ten new achievements
Yes, you can stop asking now! Levels from The Bad Seed now have eight achievements up for grabs, plus two ‘general’ achievements have been added to the base game that is available for everyone.

Three new outfits
Two new outfits can now be found that are linked to the secrets and lore of The Bad Seed DLC. We have also added in a pretty cool skin (well, we think so at least) that's available for everyone that can rise up to the ultimate challenge.
Balancing
Finally, we have included an absolute buttload of balancing and quality-of-life changes. None of them are huge on their own, but all together they will make your runs feel smoother. If you want to see the whole lot you can find them here, but be warned it's a pretty long list!
Some personal favorites are: frozen enemies have their attacks interrupted, Knife Throwers always dodge or dash once before starting to attack you, neighboring rooms in Arboretum are now inter-connected and some teleporters in the Morass and Clock Tower will activate from further away to avoid backtracking.


SYSTEM REQUIREMENTS



Windows

    MINIMUM:
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+
    RECOMMENDED:
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+













      Mac OS
    MINIMUM:
    • OS: Mavericks 10.9 or later
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later

    RECOMMENDED:
    • OS: Mavericks 10.9 or later
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later













SteamOS + Linux

    MINIMUM:
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+

    RECOMMENDED:
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+










You can get this game from steam.



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